As my bachelor thesis project, I created Kutil, which is a game world and programing language, at the same time. The initial idea was to create an enhanced version of the game The Incredible Machines by allowing to encapsualte a machine invention into a box, which could be used as a part in some other invention. However, the course of development of the project moved more towards the conceptual path of creating a phisically driven visual programming language and less towards Rube Golberg gadget creating environment.
PDF of the bachelor thesis (in czech).
TODO: add more info, sorry.
- todo mention:
- zminit klisp
- agents driven by program
- recurson box
- widow system
- kutil-o-jade
- kutil2 mozna zminit?